Jo Harvelle runs on 100 proof attitude power (
tobeclosetohim) wrote in
abraxasnet2023-08-19 01:42 pm
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Entry tags:
- altaïr ibn-la'ahad; the magician,
- castiel; the hanged man,
- cirilla of cintra; the devil,
- claude von riegan; the wheel of fortune,
- dean winchester; the lovers,
- hilda goneril; the lovers,
- himeka sui; the fool,
- istredd; the high priestess,
- jaskier; the sun,
- jesper fahey; the wheel of fortune,
- jo harvelle; strength,
- lucifer; the devil,
- nanaue; the fool,
- nathan drake; the fool,
- nero (dmc); the chariot,
- rhy maresh; the lovers,
- sylvain gautier; the sun,
- thancred waters; strength,
- vash the stampede; death
·TO EVERYONE, FROM THE HUNTER HOUSE·
[Forward Dated: First Evening]
ℍ𝕖𝕪, 𝕘𝕦𝕪𝕤, 𝕥𝕙𝕚𝕤 𝕚𝕤 𝕁𝕠, 𝕒𝕟𝕕 𝔻𝕖𝕒𝕟, 𝕒𝕟𝕕 ℂ𝕒𝕤.
𝔸𝕤 𝕪𝕠𝕦'𝕧𝕖 𝕝𝕚𝕜𝕖𝕝𝕪 𝕟𝕠𝕥𝕚𝕔𝕖𝕕 𝕥𝕙𝕖𝕣𝕖 𝕒𝕣𝕖 𝕟𝕖𝕨 𝕞𝕠𝕟𝕤𝕥𝕖𝕣𝕤 𝕡𝕠𝕡𝕡𝕚𝕟𝕘 𝕚𝕟 𝕒𝕟𝕕 𝕠𝕦𝕥 𝕠𝕗 𝕥𝕙𝕖 𝔽𝕣𝕖𝕖 ℂ𝕚𝕥𝕚𝕖𝕤 𝕠𝕟 𝕤𝕠𝕞𝕖 𝕜𝕚𝕟𝕕 𝕠𝕗 𝕗𝕦𝕔𝕜𝕚𝕟𝕘 𝕣𝕠𝕦𝕝𝕖𝕥𝕥𝕖 𝕨𝕙𝕖𝕖𝕝 𝕠𝕗 𝕒𝕡𝕡𝕖𝕒𝕣𝕒𝕟𝕔𝕖𝕤. 𝕎𝕖'𝕣𝕖 𝕒𝕤𝕤𝕦𝕞𝕚𝕟𝕘 𝕚𝕥'𝕤 𝕙𝕒𝕡𝕡𝕖𝕟𝕚𝕟𝕘 𝕚𝕟 𝕥𝕙𝕖 𝕠𝕥𝕙𝕖𝕣 𝕝𝕠𝕔𝕒𝕥𝕚𝕠𝕟𝕤 𝕘𝕚𝕧𝕖𝕟 𝕥𝕙𝕖 𝕨𝕒𝕪 𝕥𝕙𝕖 𝕞𝕒𝕤𝕤𝕚𝕧𝕖 𝕔𝕙𝕒𝕠𝕥𝕚𝕔 𝕗𝕦𝕔𝕜𝕖𝕣𝕪 𝕙𝕒𝕡𝕡𝕖𝕟𝕤 𝕚𝕟 𝕥𝕙𝕚𝕤 𝕡𝕝𝕒𝕔𝕖. 𝕀𝕥'𝕤 𝕡𝕣𝕠𝕓𝕒𝕓𝕝𝕪 𝕗𝕠𝕣 𝕥𝕙𝕖 𝕓𝕖𝕤𝕥 𝕚𝕗 𝕨𝕖 𝕒𝕝𝕝 𝕤𝕥𝕒𝕣𝕥 𝕥𝕣𝕪𝕚𝕟𝕘 𝕥𝕠 𝕡𝕠𝕠𝕝 𝕨𝕙𝕒𝕥𝕖𝕧𝕖𝕣 𝕜𝕟𝕠𝕨𝕝𝕖𝕕𝕘𝕖 𝕨𝕖 𝕔𝕒𝕟 𝕘𝕒𝕚𝕟 𝕒𝕓𝕠𝕦𝕥 𝕥𝕙𝕖𝕤𝕖 𝕥𝕙𝕚𝕟𝕘𝕤 𝕒𝕤 𝕨𝕖'𝕣𝕖 𝕣𝕦𝕟𝕟𝕚𝕟𝕘 𝕚𝕟𝕥𝕠 𝕥𝕙𝕖𝕞.
( A second set of handwriting shows up here — hey, it’s him, ya boi. )
Here’s the kicker: it seems like they might be tourists. Monsters from back home. We hunted down a pack of Hellhounds earlier today, and unless I missed a big memo over the last year and a half or so, those aren’t native to this planet.
𝕎𝕙𝕚𝕔𝕙 𝕞𝕖𝕒𝕟𝕤 𝕨𝕖'𝕧𝕖 𝕠𝕗𝕗𝕚𝕔𝕚𝕒𝕝𝕝𝕪 𝕞𝕠𝕧𝕖𝕕 𝕗𝕣𝕠𝕞 𝕥𝕙𝕖 𝕠𝕕𝕕 𝕒𝕡𝕡𝕖𝕒𝕣𝕒𝕟𝕔𝕖 𝕠𝕗 𝕣𝕒𝕟𝕕𝕠𝕞 𝕒𝕟𝕚𝕞𝕒𝕝𝕤 𝕔𝕠𝕞𝕚𝕟𝕘 𝕥𝕙𝕣𝕠𝕦𝕘𝕙 𝕥𝕙𝕖 𝕨𝕒𝕪 𝕨𝕖 𝕒𝕝𝕝 𝕙𝕒𝕧𝕖 𝕥𝕠 𝕥𝕙𝕚𝕟𝕘𝕤 𝕥𝕙𝕒𝕥 𝕒𝕓𝕤𝕠𝕝𝕦𝕥𝕖𝕝𝕪 𝕕𝕠 𝕨𝕒𝕟𝕥 𝕥𝕠 𝕖𝕒𝕥 𝕒𝕝𝕝 𝕠𝕗 𝕦𝕤 𝕚𝕟 𝕥𝕙𝕖 𝕟𝕚𝕘𝕙𝕥.
No more cute and cuddly Furbies from planet Vulcan, or whatever. This could be bad, Like, lethal bad. Hell, it already has been. We’ve got a body count. It’s an all-hands-on-deck situation.
𝕋𝕙𝕖 𝕠𝕗𝕗𝕚𝕔𝕚𝕒𝕝𝕤 𝕒𝕣𝕖 𝕒𝕝𝕣𝕖𝕒𝕕𝕪 𝕘𝕖𝕥𝕥𝕚𝕟𝕘 𝕚𝕟𝕧𝕠𝕝𝕧𝕖𝕕 𝕠𝕟 𝕠𝕦𝕣 𝕖𝕟𝕕, 𝕤𝕠 𝕚𝕗 𝕤𝕠𝕞𝕖𝕠𝕟𝕖 𝕔𝕒𝕟 𝕘𝕚𝕧𝕖 𝕦𝕤 𝕒 𝟜𝟙𝟙 𝕠𝕟 𝕥𝕙𝕖 𝕠𝕥𝕙𝕖𝕣 𝕗𝕒𝕔𝕥𝕚𝕠𝕟 𝕤𝕖𝕥𝕥𝕝𝕖𝕞𝕖𝕟𝕥𝕤, 𝕘𝕚𝕧𝕖 𝕒 𝕤𝕙𝕠𝕦𝕥. 𝕎𝕖 𝕔𝕒𝕟 𝕒𝕝𝕤𝕠 𝕤𝕥𝕒𝕣𝕥 𝕔𝕠𝕝𝕝𝕖𝕔𝕥𝕚𝕟𝕘 𝕚𝕟𝕗𝕠𝕣𝕞𝕒𝕥𝕚𝕠𝕟 𝕠𝕟 𝕨𝕙𝕖𝕥𝕙𝕖𝕣 𝕨𝕖'𝕣𝕖 𝕤𝕖𝕖𝕚𝕟𝕘 𝕥𝕙𝕖 𝕤𝕒𝕞𝕖 𝕞𝕠𝕟𝕤𝕥𝕖𝕣𝕤 𝕠𝕣 𝕕𝕚𝕗𝕗𝕖𝕣𝕖𝕟𝕥 𝕠𝕟𝕖𝕤, 𝕚𝕗 𝕪𝕠𝕦 𝕔𝕒𝕟 𝕣𝕖𝕔𝕠𝕘𝕟𝕚𝕫𝕖 𝕒𝕟𝕪 𝕠𝕗 𝕥𝕙𝕖 𝕠𝕟𝕖𝕤 𝕪𝕠𝕦'𝕣𝕖 𝕤𝕖𝕖𝕚𝕟𝕘 𝕠𝕣 𝕥𝕙𝕖 𝕠𝕟𝕖𝕤 𝕨𝕖 𝕒𝕣𝕖, 𝕠𝕣 𝕠𝕥𝕙𝕖𝕣 𝕡𝕖𝕠𝕡𝕝𝕖 𝕒𝕣𝕖, 𝕨𝕙𝕒𝕥'𝕤 𝕓𝕖𝕤𝕥 𝕥𝕠 𝕜𝕟𝕠𝕨 𝕒𝕓𝕠𝕦𝕥 𝕗𝕚𝕘𝕙𝕥𝕚𝕟𝕘 𝕥𝕙𝕖𝕞 𝕒𝕟𝕕 𝕜𝕚𝕝𝕝𝕚𝕟𝕘 𝕥𝕙𝕖𝕞 𝕒𝕤 𝕢𝕦𝕚𝕔𝕜𝕝𝕪 𝕒𝕤 𝕨𝕖 𝕔𝕒𝕟.
The point here is to get a central repository of intel going. If you know anything, we’d appreciate a tl;dr here for other folks to reference. I’ll also start slapping notes on the Monster Board in the Roadhouse if anyone wants to swing by, but we figured it’d be good to have an open line of communication to reference on the fly in case you run into something with teeth and a bad attitude.
ℍ𝕖𝕣𝕖'𝕤 𝕥𝕙𝕖 𝕚𝕟𝕗𝕠𝕣𝕞𝕒𝕥𝕚𝕠𝕟 𝕗𝕠𝕣 𝕖𝕧𝕖𝕣𝕪𝕥𝕙𝕚𝕟𝕘 𝕨𝕖 𝕜𝕟𝕠𝕨 𝕒𝕓𝕠𝕦𝕥 𝕥𝕙𝕖 ℍ𝕖𝕝𝕝𝕙𝕠𝕦𝕟𝕕𝕤 𝕥𝕠 𝕘𝕖𝕥 𝕖𝕧𝕖𝕣𝕪𝕠𝕟𝕖 𝕤𝕥𝕒𝕣𝕥𝕖𝕕 𝕠𝕗𝕗 𝕨𝕚𝕥𝕙 𝕨𝕙𝕒𝕥 𝕨𝕖'𝕣𝕖 𝕥𝕒𝕝𝕜𝕚𝕟𝕘 𝕒𝕓𝕠𝕦𝕥.
Hellhounds are ferocious, wolf-like creatures typically utilized to hunt down the damned and drag their souls to Hell. They’re sized anywhere between a large dog to a small donkey. They possess heightened senses, exceptional speed and strength, and prey may experience hallucinations when Hellhounds are nearby, used to inspire fear to either paralyze or frighten victims out of hiding.
Hellhounds will be invisible to undamned humans, but scorching a pair of eyeglasses with Holy Fire will make them visible to the wearer. For aid with Holy Fire, visit your resident Angel. In Thorne, find Lucifer. In Solvunn, Michael or Gabriel. I'm Castiel, you can find me in Cadens. A barrier of salt across all doorways and windows, or simply a circle around you, will keep Hellhounds from crossing. Typically, only Angel Blades could kill them, but it appears any conventional weapon here can work. Decapitation is advisable.
Stay safe, everyone. If you need help, call us. We’re here.
ℍ𝕖𝕪, 𝕘𝕦𝕪𝕤, 𝕥𝕙𝕚𝕤 𝕚𝕤 𝕁𝕠, 𝕒𝕟𝕕 𝔻𝕖𝕒𝕟, 𝕒𝕟𝕕 ℂ𝕒𝕤.
𝔸𝕤 𝕪𝕠𝕦'𝕧𝕖 𝕝𝕚𝕜𝕖𝕝𝕪 𝕟𝕠𝕥𝕚𝕔𝕖𝕕 𝕥𝕙𝕖𝕣𝕖 𝕒𝕣𝕖 𝕟𝕖𝕨 𝕞𝕠𝕟𝕤𝕥𝕖𝕣𝕤 𝕡𝕠𝕡𝕡𝕚𝕟𝕘 𝕚𝕟 𝕒𝕟𝕕 𝕠𝕦𝕥 𝕠𝕗 𝕥𝕙𝕖 𝔽𝕣𝕖𝕖 ℂ𝕚𝕥𝕚𝕖𝕤 𝕠𝕟 𝕤𝕠𝕞𝕖 𝕜𝕚𝕟𝕕 𝕠𝕗 𝕗𝕦𝕔𝕜𝕚𝕟𝕘 𝕣𝕠𝕦𝕝𝕖𝕥𝕥𝕖 𝕨𝕙𝕖𝕖𝕝 𝕠𝕗 𝕒𝕡𝕡𝕖𝕒𝕣𝕒𝕟𝕔𝕖𝕤. 𝕎𝕖'𝕣𝕖 𝕒𝕤𝕤𝕦𝕞𝕚𝕟𝕘 𝕚𝕥'𝕤 𝕙𝕒𝕡𝕡𝕖𝕟𝕚𝕟𝕘 𝕚𝕟 𝕥𝕙𝕖 𝕠𝕥𝕙𝕖𝕣 𝕝𝕠𝕔𝕒𝕥𝕚𝕠𝕟𝕤 𝕘𝕚𝕧𝕖𝕟 𝕥𝕙𝕖 𝕨𝕒𝕪 𝕥𝕙𝕖 𝕞𝕒𝕤𝕤𝕚𝕧𝕖 𝕔𝕙𝕒𝕠𝕥𝕚𝕔 𝕗𝕦𝕔𝕜𝕖𝕣𝕪 𝕙𝕒𝕡𝕡𝕖𝕟𝕤 𝕚𝕟 𝕥𝕙𝕚𝕤 𝕡𝕝𝕒𝕔𝕖. 𝕀𝕥'𝕤 𝕡𝕣𝕠𝕓𝕒𝕓𝕝𝕪 𝕗𝕠𝕣 𝕥𝕙𝕖 𝕓𝕖𝕤𝕥 𝕚𝕗 𝕨𝕖 𝕒𝕝𝕝 𝕤𝕥𝕒𝕣𝕥 𝕥𝕣𝕪𝕚𝕟𝕘 𝕥𝕠 𝕡𝕠𝕠𝕝 𝕨𝕙𝕒𝕥𝕖𝕧𝕖𝕣 𝕜𝕟𝕠𝕨𝕝𝕖𝕕𝕘𝕖 𝕨𝕖 𝕔𝕒𝕟 𝕘𝕒𝕚𝕟 𝕒𝕓𝕠𝕦𝕥 𝕥𝕙𝕖𝕤𝕖 𝕥𝕙𝕚𝕟𝕘𝕤 𝕒𝕤 𝕨𝕖'𝕣𝕖 𝕣𝕦𝕟𝕟𝕚𝕟𝕘 𝕚𝕟𝕥𝕠 𝕥𝕙𝕖𝕞.
( A second set of handwriting shows up here — hey, it’s him, ya boi. )
Here’s the kicker: it seems like they might be tourists. Monsters from back home. We hunted down a pack of Hellhounds earlier today, and unless I missed a big memo over the last year and a half or so, those aren’t native to this planet.
𝕎𝕙𝕚𝕔𝕙 𝕞𝕖𝕒𝕟𝕤 𝕨𝕖'𝕧𝕖 𝕠𝕗𝕗𝕚𝕔𝕚𝕒𝕝𝕝𝕪 𝕞𝕠𝕧𝕖𝕕 𝕗𝕣𝕠𝕞 𝕥𝕙𝕖 𝕠𝕕𝕕 𝕒𝕡𝕡𝕖𝕒𝕣𝕒𝕟𝕔𝕖 𝕠𝕗 𝕣𝕒𝕟𝕕𝕠𝕞 𝕒𝕟𝕚𝕞𝕒𝕝𝕤 𝕔𝕠𝕞𝕚𝕟𝕘 𝕥𝕙𝕣𝕠𝕦𝕘𝕙 𝕥𝕙𝕖 𝕨𝕒𝕪 𝕨𝕖 𝕒𝕝𝕝 𝕙𝕒𝕧𝕖 𝕥𝕠 𝕥𝕙𝕚𝕟𝕘𝕤 𝕥𝕙𝕒𝕥 𝕒𝕓𝕤𝕠𝕝𝕦𝕥𝕖𝕝𝕪 𝕕𝕠 𝕨𝕒𝕟𝕥 𝕥𝕠 𝕖𝕒𝕥 𝕒𝕝𝕝 𝕠𝕗 𝕦𝕤 𝕚𝕟 𝕥𝕙𝕖 𝕟𝕚𝕘𝕙𝕥.
No more cute and cuddly Furbies from planet Vulcan, or whatever. This could be bad, Like, lethal bad. Hell, it already has been. We’ve got a body count. It’s an all-hands-on-deck situation.
𝕋𝕙𝕖 𝕠𝕗𝕗𝕚𝕔𝕚𝕒𝕝𝕤 𝕒𝕣𝕖 𝕒𝕝𝕣𝕖𝕒𝕕𝕪 𝕘𝕖𝕥𝕥𝕚𝕟𝕘 𝕚𝕟𝕧𝕠𝕝𝕧𝕖𝕕 𝕠𝕟 𝕠𝕦𝕣 𝕖𝕟𝕕, 𝕤𝕠 𝕚𝕗 𝕤𝕠𝕞𝕖𝕠𝕟𝕖 𝕔𝕒𝕟 𝕘𝕚𝕧𝕖 𝕦𝕤 𝕒 𝟜𝟙𝟙 𝕠𝕟 𝕥𝕙𝕖 𝕠𝕥𝕙𝕖𝕣 𝕗𝕒𝕔𝕥𝕚𝕠𝕟 𝕤𝕖𝕥𝕥𝕝𝕖𝕞𝕖𝕟𝕥𝕤, 𝕘𝕚𝕧𝕖 𝕒 𝕤𝕙𝕠𝕦𝕥. 𝕎𝕖 𝕔𝕒𝕟 𝕒𝕝𝕤𝕠 𝕤𝕥𝕒𝕣𝕥 𝕔𝕠𝕝𝕝𝕖𝕔𝕥𝕚𝕟𝕘 𝕚𝕟𝕗𝕠𝕣𝕞𝕒𝕥𝕚𝕠𝕟 𝕠𝕟 𝕨𝕙𝕖𝕥𝕙𝕖𝕣 𝕨𝕖'𝕣𝕖 𝕤𝕖𝕖𝕚𝕟𝕘 𝕥𝕙𝕖 𝕤𝕒𝕞𝕖 𝕞𝕠𝕟𝕤𝕥𝕖𝕣𝕤 𝕠𝕣 𝕕𝕚𝕗𝕗𝕖𝕣𝕖𝕟𝕥 𝕠𝕟𝕖𝕤, 𝕚𝕗 𝕪𝕠𝕦 𝕔𝕒𝕟 𝕣𝕖𝕔𝕠𝕘𝕟𝕚𝕫𝕖 𝕒𝕟𝕪 𝕠𝕗 𝕥𝕙𝕖 𝕠𝕟𝕖𝕤 𝕪𝕠𝕦'𝕣𝕖 𝕤𝕖𝕖𝕚𝕟𝕘 𝕠𝕣 𝕥𝕙𝕖 𝕠𝕟𝕖𝕤 𝕨𝕖 𝕒𝕣𝕖, 𝕠𝕣 𝕠𝕥𝕙𝕖𝕣 𝕡𝕖𝕠𝕡𝕝𝕖 𝕒𝕣𝕖, 𝕨𝕙𝕒𝕥'𝕤 𝕓𝕖𝕤𝕥 𝕥𝕠 𝕜𝕟𝕠𝕨 𝕒𝕓𝕠𝕦𝕥 𝕗𝕚𝕘𝕙𝕥𝕚𝕟𝕘 𝕥𝕙𝕖𝕞 𝕒𝕟𝕕 𝕜𝕚𝕝𝕝𝕚𝕟𝕘 𝕥𝕙𝕖𝕞 𝕒𝕤 𝕢𝕦𝕚𝕔𝕜𝕝𝕪 𝕒𝕤 𝕨𝕖 𝕔𝕒𝕟.
The point here is to get a central repository of intel going. If you know anything, we’d appreciate a tl;dr here for other folks to reference. I’ll also start slapping notes on the Monster Board in the Roadhouse if anyone wants to swing by, but we figured it’d be good to have an open line of communication to reference on the fly in case you run into something with teeth and a bad attitude.
ℍ𝕖𝕣𝕖'𝕤 𝕥𝕙𝕖 𝕚𝕟𝕗𝕠𝕣𝕞𝕒𝕥𝕚𝕠𝕟 𝕗𝕠𝕣 𝕖𝕧𝕖𝕣𝕪𝕥𝕙𝕚𝕟𝕘 𝕨𝕖 𝕜𝕟𝕠𝕨 𝕒𝕓𝕠𝕦𝕥 𝕥𝕙𝕖 ℍ𝕖𝕝𝕝𝕙𝕠𝕦𝕟𝕕𝕤 𝕥𝕠 𝕘𝕖𝕥 𝕖𝕧𝕖𝕣𝕪𝕠𝕟𝕖 𝕤𝕥𝕒𝕣𝕥𝕖𝕕 𝕠𝕗𝕗 𝕨𝕚𝕥𝕙 𝕨𝕙𝕒𝕥 𝕨𝕖'𝕣𝕖 𝕥𝕒𝕝𝕜𝕚𝕟𝕘 𝕒𝕓𝕠𝕦𝕥.
Hellhounds are ferocious, wolf-like creatures typically utilized to hunt down the damned and drag their souls to Hell. They’re sized anywhere between a large dog to a small donkey. They possess heightened senses, exceptional speed and strength, and prey may experience hallucinations when Hellhounds are nearby, used to inspire fear to either paralyze or frighten victims out of hiding.
Hellhounds will be invisible to undamned humans, but scorching a pair of eyeglasses with Holy Fire will make them visible to the wearer. For aid with Holy Fire, visit your resident Angel. In Thorne, find Lucifer. In Solvunn, Michael or Gabriel. I'm Castiel, you can find me in Cadens. A barrier of salt across all doorways and windows, or simply a circle around you, will keep Hellhounds from crossing. Typically, only Angel Blades could kill them, but it appears any conventional weapon here can work. Decapitation is advisable.
Stay safe, everyone. If you need help, call us. We’re here.
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𝘐'𝘮 𝘸𝘰𝘳𝘳𝘪𝘦𝘥 𝘢𝘣𝘰𝘶𝘵 𝘵𝘩𝘦 𝘩𝘰𝘳𝘴𝘦𝘴 𝘢𝘯𝘥 𝘵𝘩𝘦 𝘸𝘺𝘷𝘦𝘳𝘯𝘴.
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𝘋𝘰 𝘺𝘰𝘶 𝘵𝘩𝘪𝘯𝘬 𝘵𝘩𝘦𝘳𝘦'𝘴 𝘢 𝘸𝘢𝘺 𝘸𝘦 𝘤𝘢𝘯 𝘩𝘪𝘥𝘦 𝘵𝘩𝘦𝘮 𝘧𝘰𝘳 𝘵𝘩𝘦 𝘵𝘪𝘮𝘦 𝘣𝘦𝘪𝘯𝘨? 𝘌𝘷𝘦𝘳𝘺𝘵𝘩𝘪𝘯𝘨 𝘦𝘭𝘴𝘦 𝘤𝘢𝘯 𝘣𝘦 𝘳𝘦𝘣𝘶𝘪𝘭𝘵 𝘣𝘶𝘵 𝘐'𝘥 𝘳𝘢𝘵𝘩𝘦𝘳 𝘯𝘰𝘵 𝘩𝘢𝘷𝘦 𝘵𝘰 𝘴𝘦𝘦 𝘢𝘯𝘺 𝘰𝘧 𝘵𝘩𝘦 𝘢𝘯𝘪𝘮𝘢𝘭𝘴 𝘴𝘶𝘧𝘧𝘦𝘳.
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We’ll keep an eye on them, Hilda. I think they’ll be okay.
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[ Nothing of the Horizon is actually real, even if that's easy to forget sometimes. ]
𝘐 𝘫𝘶𝘴𝘵 𝘥𝘰𝘯'𝘵 𝘸𝘢𝘯𝘵 𝘵𝘰 𝘴𝘦𝘦 𝘎𝘢𝘳𝘳𝘦𝘨 𝘔𝘢𝘤𝘩 𝘥𝘦𝘴𝘵𝘳𝘰𝘺𝘦𝘥 𝘢𝘨𝘢𝘪𝘯.
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And hey, look on the bright side. You won’t have to do a bit of manual labor to repair anything if something happens.
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𝘉𝘶𝘵 𝘺𝘰𝘶'𝘳𝘦 𝘳𝘪𝘨𝘩𝘵. 𝘞𝘦 𝘸𝘰𝘯'𝘵. 𝘚𝘦𝘦𝘪𝘯𝘨 𝘴𝘰𝘮𝘦𝘵𝘩𝘪𝘯𝘨 𝘩𝘢𝘱𝘱𝘦𝘯 𝘵𝘰 𝘪𝘵 𝘰𝘯𝘤𝘦 𝘸𝘢𝘴 𝘮𝘰𝘳𝘦 𝘵𝘩𝘢𝘯 𝘦𝘯𝘰𝘶𝘨𝘩.